Welcome to the development blog!

Hello, goblins and gamemasters, and welcome to the Bloodmoon Goblins development blog!  Here I will chronicle Bloodmoon Goblins’ continuing journey from a set of GM notes and hastily computer-scribbled crap maps into a full-blown RPG supplement that looks good, feels good, and makes everyone forget about wanting to play a noble paladin.

Remember:  this game is about killing things and taking their stuff.  How have you NOT been playing goblins the entire time?

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